![]() ![]() ![]() Close inspection of the connection panel shows a little screwed in door, behind which is hidden a mini-USB connection, presumably for future console development or for firmware updates. A third wire can be plugged into the base to provide a connector for a headset. Once that is done, it is simply a matter of plugging in the AC adapter, plugging the pedal unit into the back of the steering wheel base, and pressing a couple of buttons to make the wireless connection with the Xbox. On the other hand, F1 2011 as driven with the MadCatz wheel was orders of magnitude better than it had been with the standard controller, albeit after some fine tuning in the relatively robust controller configuration screen.Īssembly and configuration of the wheel and pedals was quite simple, although opting to use the included lap pads rather than the desk clamp does require the use of a screwdriver. As a stark comparison, consider that a test session with Need For Speed: Shift 2 Unleashed was every bit the exercise in abject frustration that it had been with the standard Xbox controller. Hmm, not quite as definitive as one might have hoped, right? Well, the problem is that it all comes down to how any given title was developed. With a few hundred virtual laps using this wheel now under my belt, I am able to provide a definitive answer to the question of whether or not a better controller will have a salutary effect on lap times: it depends. I was recently offered the opportunity to test my theory when I was asked to take a look at the MacCatz Wireless Force Feedback Steering Wheel for the Xbox 360. Without a basis of comparison, though, it was a tough theory to prove, although repeated racing incidents with ham-handed drivers using Xbox controllers on the PC for use in iRacing did nothing to dissuade my belief that the Xbox controller and meaningful simulated racing were a match made in hell. ![]() Without a good steering wheel, I believed, even the best implemented racing game was going to be at a severe disadvantage when compared to a PC equivalent due to the need to use the standard Xbox controller and its thumb sticks. The problem for me has always been the dearth of good steering wheels for the Xbox. The console itself is not the problem it has the processing and graphics power to provide a platform for the same simulation grade racing titles found on the much more expensive PC platform, without all of the commensurate hassles of keeping a PC clean and virus-free. I’ve often been frustrated with racing games on the Xbox 360. ![]()
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